Available courses

The Green Urban Environments course is a collaboration between secondary students in the EU and Asia.

Students will use this online Moodle workshop to participate in asynchronous activities such as online discussions to share their perspectives, exchange ideas, and develop their ideas for planning their "Dream Green City".  Working in small groups, each team will develop their vision for a more sustainable and healthy living environment which addresses climate change issues, transportation, housing, and work environments.

Each team will be mentored by academic experts, NGO consultants, and coordinated by university students and their local teachers.

Teams should create short presentations (3-5 minutes) which highlight their visions for a green urban environment.  A panel of experts will judge all of the team presentations, and winning teams from the EU and Asia will be awarded transportation to Hong Kong to attend the conference in person, accommodations included.

The course will culminate in a Dream Green City conference, where all teams will present their visions and discuss their ideas.  Teams will gather at regional hubs such as university campuses, and join a synchronous web conference which links all the regional hubs together.

This course will host the New Media for Social Change activities, run by Manju Muraleedharan as teacher.

This online workshop will host the team discussions and other activities to support the project titled "Sustainable Asia: Our Vision, Our Future"


This project examines (1) how teachers perceive and instruct global education in international schools and local schools in Hong Kong, New York and Singapore; (2) what societal and institutional factors constrain and promote teachers’ instruction of global education; and (3) what ideologies are embedded in teachers’ conceptions and instruction of global education.   

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This course will develop knowledge and skills in producing virtual learning environments for schools and organizations. Dimensions of blended learning will be explored from kindergarten through adult, distance learning, web-based training, constructivist and flexible approaches to learning at educational institutions, at home and in the workplace. 

This module provides an introduction to current leading-edge work on shared virtual environments for learning (SVEL) through a variety of reflective experiences in such environments. The module will delineate and interrelate various theories underlying the pedagogy and content of SVEL, discuss the implication and impact of web 2.0 technology on the design of virtual environments for learning, and provide opportunities for students to develop the design and implementation of their own SVEL based on sound pedagogic principles and to describe and illustrate appropriate strategies for their evaluation of the virtual environments for learning.

This module was developed to provide a deeper understanding of practice-oriented, pedagogy-driven and theory-based framework for e-learning design and practice through case studies of students’ e-Learning experiences and learning outcomes.  The module will highlight the inadequacies of “technology-centric” models of e-Learning and the interactions between the affordances of e-Learning technologies, pedagogical models, instructional strategies, learning theories, and e-learning design to achieve transformative pedagogical practice. Module participants will gain a deeper insight on how people learn in various e-learning settings including schools, workplaces, and our everyday world through a case-based approach. This module aims to provide participants with a solid theoretical and pedagogical foundation to e-learning design and implementation in different settings.   This module will be taught from three perspectives: learning theory, e-Learning technology tools, and a hands-on workshop exploring and creating learning activities with those tools.

This course will organize the Knowledge Transfer project, with PI Prof Michael Ingham and instructor Chan, Wing Yee (Constance), and consultant Brant Knutzen.

  1. Lingnan University students will be trained on the method of introducing students to the virtual world as part of developing digital competency skills.
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  2. LU students will host secondary students at Lingnan to introduce them to the virtual world of Second Life.
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  3. All participants may be surveyed for their opinions and attitudes towards the virtual world.


This course will introduce participants to the impact that an idealized virtual identity and the perception of a social constructivist environment have on learning within the virtual world.  Gamified learning as a group process will be explored, and data collected on affective issues such as beliefs and attitude towards: the self, the technology, the learning experience, and self-efficacy.  This project seeks to develop a methodology for focusing a survey on specific behaviors using the virtual world through tight integration with simulated situations.

The Hinrich Foundation is conducting the Hinrich Trade Negotiation Simulation (HTNS) to develop trade negotiation skills of university students and young professionals on a face-to-face basis at selected locations.

The Delegates' Headquarters will provide a preliminary training session to enable students to communicate within their allocated groups to prepare in advance for the 2-day face-to-face trade simulation.

To facilitate delegate preparation, it is intended that the participants be given access to a web conference and discussion forum platform for the purpose of sharing information and planning within their teams.


The Hinrich Foundation is conducting the Hinrich Trade Negotiation Simulation (HTNS) to develop trade negotiation skills of university students and young professionals on a face-to-face basis at selected locations.

The Delegates' Headquarters will provide a preliminary training session to enable students to communicate within their allocated groups to prepare in advance for the 2-day face-to-face trade simulation.

To facilitate delegate preparation, it is intended that the participants be given access to a web conference and discussion forum platform for the purpose of sharing information and planning within their teams.